Official references
Use the links below for PUBG API assets, documentation, terms, key handling, rate limits and caching guidance.
PUBG resources
Public production pages link to the official PUBG API resources instead of rendering a browsable asset folder.
Scrima uses PUBG API resources only as contextual UI for match data, telemetry and player statistics. The public site does not expose a standalone downloadable or browsable third-party asset library.
Use the links below for PUBG API assets, documentation, terms, key handling, rate limits and caching guidance.
Maps, weapons and killfeed icons belong next to data they explain, not as generic page decoration.
The full asset browser is gated to test/development environments for QA and implementation checks.
These references replace the public asset gallery in live environments.
This guide keeps Scrima's resources consistent: maps show match context, weapons show weapon data, killfeed icons show combat events, and insignias show ranking/performance signals.
Use map art for lobbies, match cards, map rotation and replay backgrounds.
Use killfeed icons only when the information is actually about combat or death state.
Use item weapon art for weapon telemetry, damage sources and player weapon cards.
Use throwable, heal and boost items for support, survival and team-play stats.
Use insignias for placement, SPR and leaderboard/publish signals.
Use Scrima brand assets for Scrima identity. Use plain text for third-party platform context unless there is a documented brand-rights reason to show a third-party logo.
Keep third-party resources inside the product context: server-side PUBG API calls, cached match responses where reasonable, no logo-led endorsement cues, and no separate resale or redistribution of API data or assets.