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PUBG resources

Resource References

Public production pages link to the official PUBG API resources instead of rendering a browsable asset folder.

References only No asset gallery Production safe

How Scrima uses PUBG resources

Scrima uses PUBG API resources only as contextual UI for match data, telemetry and player statistics. The public site does not expose a standalone downloadable or browsable third-party asset library.

Official references

Use the links below for PUBG API assets, documentation, terms, key handling, rate limits and caching guidance.

Product context

Maps, weapons and killfeed icons belong next to data they explain, not as generic page decoration.

Internal review

The full asset browser is gated to test/development environments for QA and implementation checks.

Official references

Use the source docs for asset and API rules.

These references replace the public asset gallery in live environments.

6 links
Asset semantics

Use images when they explain the data.

This guide keeps Scrima's resources consistent: maps show match context, weapons show weapon data, killfeed icons show combat events, and insignias show ranking/performance signals.

7 rules

Match and map context

Use map art for lobbies, match cards, map rotation and replay backgrounds.

Use for
Scrim list cardsMatch analyzerMap rotation
Avoid
Do not use map art for player skill or weapon stats.

Combat events

Use killfeed icons only when the information is actually about combat or death state.

Use for
KillsDBNOsDeath type
Avoid
Do not use combat icons for lobby metadata or team registration.

Weapon statistics

Use item weapon art for weapon telemetry, damage sources and player weapon cards.

Use for
Weapon damageDamage dealtCombat score
Avoid
Do not use weapon art as generic decoration on unrelated cards.

Utility and support

Use throwable, heal and boost items for support, survival and team-play stats.

Use for
Utility scoreRevivesSurvival
Avoid
Do not imply exact item usage unless telemetry confirms it.

Rank and performance

Use insignias for placement, SPR and leaderboard/publish signals.

Use for
RankSPRPublished results
Avoid
Do not use PUBG rank icons as a fake official player rank.

Brand and platform

Use Scrima brand assets for Scrima identity. Use plain text for third-party platform context unless there is a documented brand-rights reason to show a third-party logo.

Use for
HeaderFooterPUBG data badge
Avoid
Do not render PUBG, Steam or Discord logos in product chrome unless the current brand rules clearly allow that exact use.

Compliance guardrails

Keep third-party resources inside the product context: server-side PUBG API calls, cached match responses where reasonable, no logo-led endorsement cues, and no separate resale or redistribution of API data or assets.

Use for
Internal resource reviewAdmin QAPolicy checks
Avoid
Do not expose API keys, scrape around rate limits or package third-party assets as Scrima-owned files.